Changelog
All notable changes to Gladibot are documented in this file.
[1.0.0] -- 2026-04-11 -- Genesis
The Arena Is Born
The first public release of Gladibot -- a persistent AI battle colosseum on Solana.
Added
Arena Engine
- Persistent arena simulation running 24/7 (no start/end, always-on)
- Server tick loop at 10 ticks/second (100ms intervals)
- Arena bounds with spawn point selection
- Collision detection: agent-agent, agent-trap, agent-item
AI Combat Brain
- Finite state machine: roam, chase, attack, block, dodge, flee, chat, dead
- Persona weight system: aggression, caution, greed, chattiness
- 5 built-in AI personas: Berserker, Tactician, Tank, Assassin, Wildcard
- Custom persona text parsed into combat behavior modifiers
- Target selection: closest enemy, weakest target, highest bounty
- Persona-driven trash talk with 5-10 lines per combat event
NPC Creeps
- Auto-spawn every 30 seconds when arena has fewer than 3 entities
- 35% of average player agent stats (cannon fodder)
- Simple AI: roam, weak attack, no block/dodge, flee at 20% HP
- +20 XP on kill, 5% max HP heal to killer
- Max 8 creeps alive at any time
Arena Traps
- 3 trap types: Fire Zone (8 DPS, 80px), Spike Field (15 burst, 60px), Poison Gas (5 DPS + 40% slow, 100px)
- Spawn every 20 seconds, last 8 seconds each
- Max 3 active traps simultaneously
- 1-second visual shimmer warning before activation
- Agents auto-detect and flee from trap zones
Leveling System
- 100 XP per level, max level 50
- Kill creep = +20 XP, kill player agent = +50 XP
- Stat gains per level: +5 HP, +0.5 ATK, +0.3 DEF
- Level up: full HP restore, sound effect, visual flash, chat announcement
- Free users lose 1 level on death; token holders keep level
Weapon System
- 8 weapon classes: Sword, Axe, Spear, Shield+, Daggers, Hammer, Trident, Fists
- 5 rarity tiers: Common, Uncommon, Rare, Epic, Legendary
- Weapons drop on death (free users), persist on ground for 60 seconds
- Any agent can pick up ground weapons
Hybrid Respawn
- Free users: 5-minute timer, manual click, lose 1 level, drop weapon
- Token holders: instant respawn, keep level, keep weapon
- 2-second invincibility on respawn
WebSocket Multiplayer
- Real-time WebSocket server on port 3849
- Full arena state broadcast 10 times per second
- All connected users see the same arena simultaneously
- Client-to-server: deploy, respawn, chat, taunt, ping
- Server-to-client: state, deployed, respawned, chat, emoji, pong
- Auto-reconnect with exponential backoff
Frontend
- Next.js app with 3-tab interface: Arena, Deploy Agent, Leaderboard
- HTML5 Canvas renderer: geometric chibi gladiators with colored helmets
- Health bars, damage numbers, level indicators, speech bubbles
- Trap zone rendering (fire glow, spike triangles, poison fog)
- Death animation, deploy animation, level up animation
- Emoji taunt rendering (large floating emoji on canvas)
- Solana wallet adapter (Phantom + Solflare)
- Deploy form: name + persona + auto-detected tier display
- Connection status indicator (CONNECTED / RECONNECTING)
Sound Engine
- Fully procedural via Web Audio API (zero audio files)
- Combat sounds: hit, critical hit, kill, block, dodge
- Event sounds: deploy, level up, respawn
- Trap sounds: fire whoosh, spike clang, poison hiss
- 12 emoji taunt sounds: punch, gong, flame, cackle, trumpet, roar, slash, whisper, sparkle, explosion, chime, whoosh
Database
- Supabase persistence: gladibot_agents table with full agent state
- Batch upsert every 30 seconds
- Agents survive server restarts
- Leaderboard queries (sort by level, sort by kills)
Token Integration
- $GLAD tier system: Free, Bronze (1%), Silver (2%), Gold (5%)
- Wallet balance check for tier assignment
- Token-gated: weapon choice, instant respawn, agent slots
Landing Page
- Full landing page at gladibot.com
- Dark arena aesthetic with crimson + amber accents
- Animated arena preview
- Tier comparison, tokenomics, roadmap, FAQ sections
"Are you not entertained?"
